Craps Field Numbers

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Craps sees you win when a 2, 3, or 12 is rolled, and you lose with any other number combination. These three numbers combine to offer you four out of 36 dice combinations that'll result in a win, or 8:1 true odds. But the 7:1 payout doesn't deliver enough to offset the high odds, and you'll be facing an 11.11% house edge. The short answer is this: There is a 16 / 36 = 0.444444444 chance that the NEXT roll is a field. There is a (16 / 36) ^ 15 = 0. 0.000005215 chance that the NEXT 15 ROLLS are all fields. 1 in 191,751) The chance that you'll see such an outcome at all? That really depends upon how many rolls you see. Field Bet Results. In the dice game of Craps, the Field bet in craps is a winner when any of the numbers 2, 3, 4, 9, 10, 11 or 12 are rolled. On 2 and 12 it pays 2:1.

Just like other casino games, Craps has plenty of terms, slang and jargon that can be heard at the Craps table or around it. Knowing these terms makes the game a little easier to understand and play. Don't be afraid to ask a fellow player or one of the casino employees about any slang terms you hear at the craps table.

Aces – Betting that the next roll will be the total sum of 2.

What numbers are craps numbers

Any Craps – A bet that the next roll will be 2, 3, or 12.

Any Seven – A bet that the next roll will be 7.

Arm – Term used to describe a player who is skilled at throwing the dice, sometimes even suggesting that the player can alter the result by the way he throws.

Back Line – same as the Don't Pass Line.

Betting Right – Pass Line and Come bets.

Betting Wrong – Don't Pass Line and Don't Come bets.

Big Eight – Even money bet that an 8 is rolled before a 7.

Big Six – Even money bet that a 6 is rolled before a 7.

Big Red – Betting on any 7 being rolled.

Boxcars – Two 6s.

Boxman – The casino employee who sits behind the table between the two dealers and is in charge of the houses' chips and overseeing all activity on the table

Buffalo – Betting on all the Hard Ways and Any Seven.

Buy Bets- 5% commission paid to the house so that the correct odds are paid

C &E – One time bet that the next roll will be any craps (2, 3, or 12) or 11.

Capped Dice – non standard, crooked dice which are no longer playable.

Center Bets – Also known as proposition bets, they are placed in the center of the table.

Cold Table – Something every Craps player hates! This table is losing often because shooters are not making points.

Come Bet – wager that the shooter will roll his point

Come Out Roll – The first roll by a shooter, either at the beginning of his turn or after he has made a point.

Craps Out – rolling a craps on the come out roll includes loss of pass line bets

Craps – The name of the game as well as a roll of 2, 3 or 12

Dealer 001f- the two casino employees on the sides of the Boxman who handle placing the bets and payouts

Don't Come – Betting that the shooter will roll a 7 before he rolls his point.

Top baccarat score. Don't Pass Bet – Making a bet against the dice before a Come Out roll.

Don't Pass Bar – opposite of a Pass Line bet

Double Odds – Doubles the initial Pass Line, Don't Pass Line, Come, Don't Come bets.

Easy Way – A dice roll of 4, 6, 8, and 10 with each die having a different number.

Edge – The casino's advantage over the player.

Even Money – 1:1 payout

Field Bet – A bet on 2, 3, 4, 9, 10, 11 or 12.

Floorman – casino employee who stands behind the craps table, dealers with players and credit

Free Odds Bet – Taken at true odds.

Front Line – Same as the Pass Line.

Hard Way- Betting on a 4, 6, 8 or 10 when both dice are the same number

Hi-Lo – One roll bet that the next roll will be a 2 or 12

Hope Bet – Single time bet that the dice will land on specific numbers.

Horn Bet – A bet on 2, 3, 11 and 12 with the same amount.

Horn High Bet – bet amount is split into five parts. Two parts on the high number 12 and three units for the other numbers 2, 3 and 11.

Hot Table – The best kind to play on! A Hot Table will have shooters making points and lots of money for other players. You can always spot these tables by the crowds around them and the noise coming from them.

Inside Numbers – 5, 6, 8 and 9. Used mostly when placing bets dice

Line Bet – Bet on the Pass Line or Don't Pass Line.

Lay Bet – Betting that a point number will not be rolled before a 7 is thrown

Lay Odds – Additional odds bet against the dice

Layout – painted marks on the felt showing all bets that can be made

Little Joe – A Hard 4 or rolling 2 2s

Loaded dice – dice that are weighted, results in specific rolled numbers

MarkerBuck/Puck- A Plastic disk that the dealers use to mark the point on the Craps table; ‘Off' or ‘On'.

Midnight – One time roll bet on 12.

Natural – 7 or 11 on the come out roll.

Odds – ratio of an event occurring, generally the amount paid out per winning bet

Off – bets will not be active on the next dice roll.

On – active

One Roll Bets – betting on a single dice roll

Outside Numbers – 4, 5 9, and 10.

Parlay – Using winnings to increase a bet, usually double (let it ride/ press the bet).

Pass Line (Bet) – Betting the dice will win or pass.

Payoff – winnings on a wager

Craps Field Numbers

Pit Boss – Casino employee responsible for all craps tables in one area of casino

Place Bet – betting a point number will be thrown before a 7 comes out.

Place Numbers – 4, 5, 6, 8, 9, 10.

Point – number established on Come Out roll 4, 5, 6, 8, 9, and 10

Point Number – One of the numbers 4, 5, 6, 8, 9 and 10 determined on the come out roll.

Press (a Bet) – use winnings to double a bet.

Craps Field Bet Numbers

Proposition Bets – Prop Bets – single roll bets and the hardway bet.

Rail – The grooved area along the top of the craps table where chips are kept

Right Bettor – A player who bets that the shooter will make the Point.

Roll- single throw of the dice

Rounding – Payout rounding. Rounding up or down the amount.

Seven Out – When a 7 is thrown after a point has been established and before the point number is rolled again thus ending the shooters turn.

Shooter - The player who is currently rolling the dice.

Snake Eyes – When you roll a two in craps. Each die looks like a snake's eye

Stickman – A casino employee standing opposite the Boxman who calls out the dice rolls and returns the dice to the shooter, also responsible for the placing and paying the proposition bets.

Toke – A tip given to the dealer usually made on a line or prop bet

The Point – The number established on the come-out roll. Only place numbers (4, 5, 6, 8, 9, and 10) can become the point. The shooter attempts to roll the point number again before throwing a 7 in order to win that round of pass line or come betting.

Three-way Craps – A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12.

True Odds- odds a particular number will be rolled on any single dice roll

Unit – bet size used as standard of measurement

Vigorish – or Vig. The casino edge or commission taken by the house.

Working – Bets that are active on any given roll

Whirl Bet – Betting on 2, 3, 7, 11 or 12 with the same amount.

Wrong Bettor – A player betting the dice will not pass. A player who bets the shooter will not make the point and instead he will Seven-Out.

Yo – The number 11. Also called Yo-leven

Listed below are mostly Craps Pit visitor submitted systems*.
Have your system added to the list by e-mailing me at starchip@live.com

Bet 5$ (or smaller if you have smaller bank roll) on any craps. (btw I only do this system on 8 for 1 odds. If 7 for 1 forget about it) If I loose 6 times (1 less time then would break even) I raise to 10$. If I loose 6 times I go to 20$ (basically martingaling) If you wanted even more safety you might watch the numbers until it has been a while before there has been a craps.
MR

You need AT THE VERY LEAST 5 -- 10 thousand dollars to spare in order to win, actually, it often won't be necessary, but if you don't have enough to back yourself up with, you just might lose, anyway, here it is.
Don't worry about the point or anything, just watch until you see at the very least 6 rolls without a 7, then start betting small --anywhere from 6 to 30 dollars on the 3 way seven, whatever you bet, if it loses bet it one more time, and double up, example, 12 dollars 12 dollars, 24 dollars, 24, 48, 48, 96,96, 192, 192,etc., the longer it takes to hit the 7 the more money you profit, the only way you could lose is if there are over 22 consecutive rolls without a 7, which I suppose is possible, but I've never seen it, if you like you can start higher than 6 rolls, like 10 or 12, but that might take awhile, it's hard enough to get the 6, so how could it possibly make it to 22, right?
Destiny00002@aol.com

For a $300 bankroll you can try this simple system. Bet 10$ each on field, big six and big eight. That's it. If shooter is too hot or seven hasn't come in a long time maybe you want to take a break.
MR

Here's a system (I assume it has a name) that came to me while trying to hammer out some ideas. The field hits 16 out of 36 (4 out of 9) times. So bet in groups of 9 rolls, starting with 1 unit per roll for all 9.
You are supposed to win 4 times. If you win less than that, add the difference (in units) to your next 9 bets. If you win more than 4, subtract the difference.
An example:
Bet $ Wins Losses Net
----- ------ ------ -----
5 3 6 -15 (4-3=1 so add 1 unit)
10 5 4 +10 (4-5=-1 so subtract 1 unit)
5 2 7 -25 (4-2=2 so add 2 units)
15 6 3 +45 (4-6=-2 so subtract 2 units..)
You lost 20 and won 16 (as you should) but instead of being down 20 you are up 15. Thinking that this had potential I quickly wrote a simulation. Guess what? Of course, it lost BIG and FAST. The individual results looked too quirky to write off as 2/12 doubles, so I had to analyze it a bit. Turns out that when you get a group of 9 rolls that has 4 wins you get killed, because there is no change in the bet but you lost 1 net unit *of the scale you are at*.
I am fascinated by this. If the dice show true percentage then you get killed. But if the dice 'bounce around' as the ALWAYS *seem* to, you win more than you should. The computer showed this to win nicely in the short term, but long term was death.
I think refinement of this idea has merit. Remember, Heisenberg demonstrates beyond any doubt that the *single case* is completely random, but the *collective case* is VERY predictable.
- Ellis

In this strategy wait for 2-3 non-field #'s. Then bet 1 unit on field. Every win is taken and 1 unit is played. after 2-3 NF #'s.
If lost it is martingaled -as- 3, 7, 15 units only.
If won we are always plus. Chances of F # coming is 46% on every roll, this chance increases after each roll, after 2-3 rolls chances are very high.
In this strategy there will be win of 1 unit on EVERY game played.
Example-if we played 50 games there will be profit of 50 units, provided F#s don't come more than 3 times in a row.
If it does, start the bets again at 1 unit after 2-3 NF rolls. ( in addition to 3 rolls skipped early, it has happened at times on my records.)
Sam

This system isn't mine, but I think it's kind of cool, and it seems to win money with one of the allegedly worst bets on the table. It wins money in the field. I haven't tested it in the casinos yet, but it has consistently won when I've tested it with a pair of dice at home. Also, I keep track, or keep a log, of all of the numbers rolled, points made, etceteras, whenever I go to the casinos to gamble. So, working with the figures I've kept from previous gambling events, this system would have worked on those days also. The system is the ultimate in simplicity, but seems to be very powerful for taking the casino's money. Here it is below:
The system
(1) Wait for two, or preferably three of the non-field numbers, (5,6,7, or 8) to roll in a row. What order they roll in doesn't matter, as long as at least two, or preferably three roll in a row.
(2) Place a five dollar bet in the field.
(3) If the next roll is a field number you win. Take down your bet and your profit and wait for the next occurrence of two, or preferably three non-field numbers to roll in a row again. Then put five dollars back into the field and try to win again.
(4) If you lose when putting five dollars into the field, after seeing two to three non-field numbers roll in a row, then use a martingale of ten dollars, then twenty dollars, then forty dollars, etcetera, until you win. The odds are definitely in your favor of hitting a field number after two to three non-field numbers have rolled in a row. That's the system in a nutshell. Now go to my notes below for some added information.
Notes:
Personally, I would only use the martingale going from $5.00, to $10.00, to $20.00, to $40.00, and probably back off from going any higher. Your chances are better when you go higher, but I don't believe that this is necessary. Here's why. From the logs I've kept from the past, and from my test results, I have reached the following conclusions: On an average, based on the results I've tested, and from my previous logs of actual casino play, the following percentages are fairly accurate, or approximate, give or take an error rate of plus or minus 5%.
47% of the time, a non-field number will roll only once, and the next number will be a field number.
23% of the time a non-field number will roll twice in a row, and the next number will be a field number.
13% of the time a non-field number will roll three times in a row, and the next number will be a field number.
8% of the time a non-field number will roll four times in a row, and the next number will be a field number.
3% of the time a non-field number will roll five times in a row, and the next number will be a field number.
The above percentage figures account for 94% of the non-field number occurrences from 1 to 5 rolls in a row.
Therefore, there is only about a 6% chance that a sequence of non-field numbers will roll 6 times in a row, or more. You have almost a 94% chance of winning if you place $5.00 in the field after seeing the occurrence of 2 non-field numbers roll in a row, and playing a martingale of $10 after 3 in a row, $20 after 4 in a row, and $40 when the 5th non-field number rolls in a row. Of course you can martingale higher, for greater win percentages, but you can also get stuck for a lot of cash if it goes to a sequence of 10 non-field numbers in a row, or more. I once saw a sequence of 20 non-field numbers in a row occur. Rare indeed, but it did happen! That's why they call it gambling, and that's why I offer no guarantees that you'll win with this system. But you do have a fair chance at winning if you play smart, and don't get greedy. Good luck!
PS: One more note. On your martingale progressions you will sometimes catch the field numbers 2, or 12, and get an added bonus of getting double your money. Also, some casinos pay triple on either the 2, or the 12, whichever one they choose, and still pay double on the other number.
George

There IS a way to bet the field intelligently.
1) Only play at tables that pay triple on the 12. This lowers the house edge to 2.7% These tables are available in Vegas and some Indian Reservation Casinos.
2) At a $5.00 table, buy in for $250.00 (50 units). Place this money in the front chip rack.
3) Place a $5 bet on the field.
4) If it wins, PARLAY the entire amount for one more bet. If you lose, bet $5 again.
5) On a completed parlay, you can have from $15 to $75 returned to you for a $5 wager, depending on which numbers hit.
6) In any case, after a SUCCESSFUL parlay, raise you next bet to $7 (a 50% increase) and go for another parlay. Put the remaining chips (anything over $7) into the rear or lockup rack.
7) After any completed parlay, increase your starting bet as follows: 5, 7, 10, 15, 25, 35, 50, 75, 125, 175, 250.
8) After any loss, go back to $5.
9) Your lockup rack should grow as your front rack diminishes.
10) When the front rack is used up, count the lockup chips.
11) If there is any profit, stay at the same table. If the profit is $100 or more, go to a $7 starting bet. If there is a loss, leave and try somewhere else.
12) Advantages:
a) action on every roll
b) If you lose, you would lose peanuts
c) if you win, you could win thousands
d) with the aces paying double and the boxcars paying
triple, the Field bet effectively goes from 20 ways to lose vs. 16 ways to win to 20 ways to lose vs. 19 ways to win.
If 20 numbers go by without a Field number showing, you're out a hundred bucks. If 20 Field numbers go by without a non-Field number showing, (we've all seen this) you have hit the lottery big time.
Tony

  1. Bet only on 'Qualified Shooters'

    A shooter can become 'qualified' two different ways: By either rolling consecutive 'NO FIELD' numbers or consecutive 'FIELD' numbers (we are looking for the streak).

    No Field (NF) Qualified = 3 consecutive No Field rolls (5,6,7 or 8)
    Field Qualified = 2 consecutive Field rolls (2,3,4,9.10.11. or 12)

  2. Once NF Qualified—wait for 1st field roll—then bet
  3. Once Field Qualified—bet immediately
  4. After Shooter is qualified—All betting is in 2 roll sequence = Parlay

Parlay 1: Roll 1 bet = Initial Bet

Roll 1=Win: Leave entire amount for roll 2
Roll 2=Win: Parlay complete—pull entire amount
Increase Initial Bet by 50% for next roll – Pocket the rest (take this home)

Parlay 2: Starts with Roll 3

Roll 3=Win: Leave entire amount for roll 4
Roll 4=Win: Parlay complete—pull entire amount
Increase Roll 3 Bet by 50% for next roll – Pocket the rest (take this home)

Continue until fail to complete a Parlay—wait for next Qualified Shooter--repeat process

Leave table when fail to complete the FIRST PARLAY 3 times in a row!!!

Example: After Shooter 'Qualifies'

Roll 1: Bet 5 and Win 5 = 10
Roll 2: The bet is now 10 and Win 10 = 20. Now increase Bet 1 by 50% up to 7 and put 13 in your pocket.
Roll 3: Bet 7 and Win 7 = 14
Roll 4: Bet 14 and Win 14 = 28 (or win 28 if a 2 is rolled or 42 if a 12 is rolled--this is what happened to me yesterday).
Roll 5: Bet 10 (increase bet 3 by 50%) and Win 10 = 20
Roll 6: Bet 20 and Lose :-(((

Oh well start the hunt for the next qualified shooter and begin the process all over -- starting with a $5 bet

Advantages of Field Strategy:

Can be used with a very limited bankroll
Provides unlimited winning potential = unlimited upside potential
Provides strict loss limits (three times your Roll 1 bet amount) -- This will cost you 3 times your Roll 1 bet amount

Disadvantages of Field Strategy: REQUIRES DISCIPLINE!!!

John Depue

Here's how I play the hardway parlays.
If any shooter rolls a hard 6 or hard 8 on any come out roll for a new pass line point, I bet the number he doesn't throw.
If he throws a hard 6 coming out for a new pass line point, I bet $5 on the hard 8.
If he throws a hard 8 coming out for a new pass line point, I bet the hard 6 for $5.
The reason I only make these bets when any shooter is coming out for a new pass line point is to limit the number of times I will try hardway parlays during a
session. The reason I bet the other or opposite number is because I need at least three hits to win. I don't want to waste a hit on the number he already threw. I believe hardways and all numbers can come in bunches or streaks. I'm trying to take advantage of a streak of hardways.
I usually buy in for $500. I quit if I lose $300. I also limit my hardway parlays to $30 a session. That is 10% of how much I am willing to lose in a session. I believe this isn't to much to overcome during a session's play. I don't think you should ever risk more than 10% of a session bankroll on any type of long shot bets.
I parlay from $5 to $50 to $500 to 5000. On the third hit most places force me to take down $4400. Most boats limit the total pay out of all proposition bet to three times the table maximum. Most $2000 maximums will let you bet up to $600 on a hard 6 or hard 8. The total return would be $6000. Most $2500 maximums tables will let you bet up to $750 on a hard 6 or hard 8.
The Empress in Joliet has $2500 maximums and will only let you go to $600 Sun when t the hard 8 hit three times. Years ago when they had $2000 maximums they restricted me to $300 maximums on hard 6s & hard 8s about 10 times. You can start the hardway parlays with $1 and with three hits you will be up to $1000.
In the last year or two I added this. If I hit a three bet parlay, I then make a $100 hardway bet on the opposite number. For example, say you go from $5 to $50 to $500 to $5000 on a hard 8. If I can go higher I will. After 3 hits I will never more than double the hardway parlays. Say you can only leave $500 on the hard 8. Now add a $100 hard 6. What I'm doing is trying to take advantage of streaking hardways. I'm looking for ways to give my winnings a chance to keep growing. So far I only hit on the added $100 hardway 1 time. When this added $100 hardway hits, I double it and take down the rest as profit. I will keep doubling it until I hit the house limit. These bets are long shots.
When I was playing about 4 times a week for about 4 hours a session, I went over 8 months in between collections. Round that off to about 25 hardway attempts per week time about 40 weeks. That's about 1000 attempts in between wins. The odds are 1330 to 1 against winning a 3 bet hard 6 or hard 8 parlay. I've been very lucky over the past 10 years or so. The numbers do seem to run in bunches. If you don't play very often, you might never collect on a three bet hardway parlay. Here's another parlay I use. I parlay all naturals on all come out rolls.
Let's say I bet the pass line for $5. I parlay to $10 to $20 on come out 7s & 11s. Now the shooter rolls a pass line number. If he doesn't make the number I don't collect anything. Say he makes his pass line number. I now collect $20 instead of only $5. Now say he rolls more naturals. I parlay from $20 to $40 to $80 to $160. He has to make another pass line number for me to collect again. Twice I got up to the $2000 limit and collected in over 10 years.
Here's a recent change I use where they have at least 5 times or higher odds. I'll set an amount. Usually it's $40 or $80 dollars. If the parlay gets this high, I take it down and leave up a second stage bet. Say I go from $5 to $10 to $20 to $40 at a 5 times odds table. I'll take down $30 and leave up $10. I'll keep doubling the pass line on naturals. Say he throws a point now. I have $10 on the pass line and I add the $30 I took down to my usual $10 starting odds bet. The advantage to playing like this is if he throws a craps it doesn't hurt as much. You also progress you odds bets to higher units a lot faster than normal. The disadvantage is that if he throws more naturals on come out rolls, you now keep parlaying from the lower $10 level instead or $40.
I have only played the don'ts about 10 times in my life. When playing the don'ts you would parlay the craps rolls instead of naturals.
Good luck if you decide to try any of these methods. Remember to keep the betting to amounts within your session bankrolls. If you don't play often like I use to, you could possibly never complete a 3 bet hardway parlay. I've been very fortunate in betting on bunches or streaks of numbers. I do lose. I lose often. I have had many long losing streaks when betting hardway parlays and when parlaying the 10s only when I roll the dice.
Good luck.
Eddie Gorniak Jr.

Here is a method to risk a little money to make a lot. Take $5 and try to win $500 by parlaying the hardway # 6 or # 8.
Bypass the come out roll then put $5 on either the # 6 or the # 8 your choice.
Lets say you hit the # 6, it pays $45 plus your $5=$50.
Tell stickman to parlay the $50.
2nd hit payoff is $500 take down profit.
Another Variation is:
When you put $5 on the hardway also PUT A PLACE BET $6 on the same number so if it comes out easy you will have a push.
Lost $5 hardway, won $5 easy way. Put bet back up seen this a lot of times back to back.

Here is another Variation:
SET THE DICE WHERE THERE IS NO WAY TO MAKE A EASY SIX OR EASY EIGHT. ONLY THE HARDWAY SIX OR HARDWAY EIGHT LIKE using the ( parallel 6's ) That is where the first dice has on the left side of the dice the number 2--5 and the second dice has the same side number 2--5 with the PARALLEL Sixes facing you.
I been using the hardway set like all hardways over the four faces of the dice.
bigkahnman@aol.com

I'm fairly new to craps and given where I'm located, the only available craps are video, which is limiting. I have however, managed to consistently turn a small profit.
It's basically a progressive betting system but as any seven pays 5 for 1, I don't double my bet each time. I watch for a while to check out the table, but usually there are only a few players that mostly have there heads in their hands. The general feeling is that as the video craps has no don't and don't come bets, it throws more sevens and the only way to win is to play any seven which mostly is not done.
So I bet 1 unit on 7. If I win I'm up 4, if I lose I bet another 1 unit. If it hits I'm up 3. I carry this on 5 times (obviously if I hit on the fifth roll I come out even but adding the 5th gives me more rolls to lose on and remain in the game). Next I bet 2 units and 2 again, then 3 and 3 then 4,5,6,8,10,12,15,19,24 and 30. The table has a 32 max bet so I actually bet 32 on the final just because I can. So long as a seven is rolled in 19 rolls or less I either win or break even.
If I don't hit in 19 rolls it all goes horribly wrong and I will hit the bar with what little I have remaining, but this has yet to happen. I've been winning consistently enough that I can take several 20 roll sessions and still be up, so far the table has never gone higher than 14 rolls.
Ben

This system is much less risky than a standard Martingale progression because you only up the bet enough to make a few dollars profit on the win.
Wait for 5 or 6 rolls with no seven then start betting the Any Seven.
Here is the progression..
1,1,2,3,4,5,6,8,10,13,17,22,30,38,50,60,80,100.
This will get you through 24 rolls and cost you $595 if a seven doesn't show. (Believe me, it does happen.)
If you get comfortable with this system you can add a 3 or 11 bet progression to the mix. Here is how..
Wait for 20 rolls without an 11(or3). Keep track by sliding chips across your rack using $1 and $5 chips to count the rolls.
After 20 rolls and no 11 start betting $1 on the 11 (or 3). Continue adding $1 after each loss. If, after 20 more rolls (40 rolls total) you
don't win you MUST start adding $2 to each loss or you will lose money.
Here is how it looks..
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40.
After 40 you should give up and start over!
Also, try placing the six and eight while you are waiting for your 6 rolls with no seven. How? Have the bets working on the come out.
vince@vinnymail.com

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